Background

The Virtual Care experience in Anthem’s Sydney Health mobile app was proving to be confusing, in that members are required to select the type of care they need, and the “primary” and “urgent” terminology used was suspected to not completely fit with users’ mental models for what those terms actually mean. It was also not clear whether the initial layout was the most beneficial, so multiple layout options were tested.

Objective

To understand how the entry points could be adapted to improve user engagement toward the proper flow based on their need, and decrease the use of “primary care” for “urgent care” issues.

Responsibility

Lead UX/UI Designer, working with the Product Manager and Project Manager, a User Researcher on our team, as well as a small team of Developers to deliver the end-to-end final product.

Methodology

We utilized the Double Diamond approach to conduct market research, user journeys via Miro in order to collaborate with team members. Iterative usability testing and surveys were used after creating user profiles to guide our decisions. Design and content approaches were examined to identify improvements to overall navigation, layout, and UI elements throughout the various stages and types of care.

Anthem

Sydney Health Mobile App


User Research Demographics

Screenshot of a presentation slide titled "Detailed Findings" with three columns of heatmaps showing user interactions with a virtual care app. The heatmaps are labeled "Feeling Ill," "Schedule Visit," and "View Care Plan," with key features and options highlighted. The slide discusses button system labels and click test results for understanding user navigation and communication of ongoing care functions.
Detailed findings slide from a presentation on virtual primary care, showing heatmaps of two smartphone screens labeled 'Badge' and 'No Badge,' with the heatmap on the right indicating more areas of attention. Accompanying the heatmaps are images of three different mobile screens with health app interfaces and comments. The slide includes a table comparing task success and difficulty, bullet points about healthcare experience, and recommendations for improving visit identification and scheduling options.

Creative Phase

Once we began the Develop portion of the Creative Phase, we created user flows, user profiles, basic wireframes, and initial design while collaborating with stakeholders and discovering a few technical setbacks that affected our initial design ideas. This also helped us to prioritize critical elements that we could include as well as “later phase” elements, avoiding the need to address these technical setbacks later in the process.

Initial Sydney Health Home Screen Design Ideas

The percentage of patients in the “Primary Care” pathway was designated as too low, indicating misdirection at the entry points. Also, more patients than desired were using “Virtual Primary Care” instead of “Symptom Checker” or “Chat with a Doctor” for “urgent care” concerns.

Delivery Phase

After our testing was complete, we moved onto the Delivery Phase and finalized the design with stakeholders and development was able to begin.